A downloadable simulation for Windows, macOS, and Linux

Cee, this looks like balls. Explain yourself.

This game will eventually have all these visuals obscured so you navigate by sound alone. This is NOT what I intend the game to look like - this is very much the skeleton underneath. There's a lot of work to be done getting the sound right before I start to do visual things...

Cee, what's going on?

My notion was that this bit would make you feel like you're underwater...although that doesn't make for the most responsive, alive environment... Taking away all the high frequencies because you're underwater may be accurate, but it's not all that helpful for you as a player... Good to test, possibly back to the drawing board for the subject matter.

Cee, where's the game bit?

Again, felt like it was a good idea to try and put some sounds in a space, try it out, and then see what that feels like.  There's no aims here! Chill out, pilot your weird yellow cube, and see what all the other cubes sound like.

Cee, what's next?

I was hoping the build would have walls that make a sound when you bump into them, and then stop making that sound when you're not, but I'm still trying to figure out how to script that.

Also, I think I want to think more about the approach and where the game lies...I know it's in there, but I think I might just have to take quite a different direction.


Sound maze - player as box.exe 635 kB

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